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The technology of spectacle has changed at an accelerating rate over the last century; the truths of the human heart, however, have remained the same from one generation to the next. The permanent existential crisis that has emerged from world transforming technologies, like a boil on the soul of every human over the age of thirty, hit theatre folk especially hard. First movies tried to be like plays, until plays worried they need to be like movies. Then TV stepped in and made movies a nervous wreck. Now TV is worried that is has to show thirteen hours of entertainment in one sitting if it wants to compete with the Internet. Next thing you know, all theatre will be “immersive,” accessible through social media, and patterned on first-person video games like Call of Duty and Grand Theft Auto. On Saturday nights, patrons will spend five hours with a smartphone in one hand, buying credits to level up, a drink in the other hand, following a group of “actors” around cavernous warehouses repurposed as high concept haunted houses, shrouded in a pleasant or terrifying fog of illusion.